Download Mobile Legends: Bang Bang APK 2.1.71.11745 Free for Android
Funtap Games Joint Stock Company APK
| Tên | Mobile Legends: Bang Bang FT |
|---|---|
| Nhà phát hành | Funtap Games Joint Stock Company |
| Phiên bản | 2.1.71.11745 |
| Kích thước | 180MB |
| Yêu cầu | Android 5.0 |
| Google Play | Google Play ↗ |
| Danh mục | Strategy |
| Lượt tải | 3 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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0/5
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| Tác giả | |
| Cập nhật |
Mobile Legends: Bang Bang now runs 132 heroes across six roles, with seven ranked tiers that climb from Warrior all the way to Mythical Immortal.
Mobile Legends: Bang Bang is a 5v5 multiplayer online battle arena (MOBA) from Moonton, first released for Android and iOS in 2016. Two teams of five players fight across a three-lane map, pushing minion waves and breaking towers until one team destroys the enemy base. Each player picks one hero from a roster of 132, and every hero fills one of six roles: Tank, Fighter, Assassin, Mage, Marksman, or Support. A standard match runs about 10 to 15 minutes, short enough for mobile sessions but deep enough for ranked draft and pro-level esports. The game is free to download, with Battle Points and Diamonds as the two main currencies.
- 132 heroes across six roles, from Tigreal tanks to Layla marksmen
- The 5v5 map: three lanes, four jungle camps, plus Lord and Turtle
- Classic, Ranked, Magic Chess and Brawl: four ways to queue
- Seven ranks from Warrior to Mythical Immortal, and how stars work
- Emblems, equipment and battle spells that shape every build
- What’s new in Mobile Legends version 2.1.71.11745
- Mobile Legends MOD APK features
- Frequently asked questions
132 heroes across six roles, from Tigreal tanks to Layla marksmen
The roster sits at 132 heroes, with Marcel the most recent addition. Almost every hero carries one passive trait, two normal skills, and one ultimate, though a few use three normal skills instead. You unlock heroes with Battle Points, Diamonds, or Tickets, and the weekly free rotation lets you test heroes before buying. The six roles split the cast into clear jobs:
- Tank: the front line that opens fights and absorbs damage. Tigreal chains his skills into a stun that sets up a team wipe, while Franco hooks a single enemy out of position to start a pick.
- Fighter: durable bruisers built for the side lane. Chou mixes mobility and crowd control across his three skills, and the revamped Aulus grows stronger the longer a fight runs.
- Assassin: burst killers that hunt squishy targets. Lancelot and Gusion dash through enemies for fast kills, then escape before the team can answer.
- Mage: ranged magic damage, often with area effects. Eudora deals single-target burst, and Kagura zones whole fights with her umbrella skills.
- Marksman: the late-game physical damage core. Layla offers long range with a simple kit, a common pick for new players learning the gold lane.
- Support: healers and enablers. Estes keeps allies topped up with steady heals, while Marcel snaps photos with his camera Clemar to deal true damage and shield a teammate.
Many heroes flex into two roles, so a Tank like Franco can roam as a support initiator and a Fighter can jungle. That overlap is why a five-player team usually fields one tank or roamer, one jungler, one mid mage, one gold-lane marksman, and one exp-lane fighter rather than five copies of the same role.
The 5v5 map: three lanes, four jungle camps, plus Lord and Turtle
Every Classic and Ranked match plays on the same three-lane map. The lanes are gold (bottom), mid, and exp (top), and between them sit four jungle areas full of neutral camps that feed gold and experience to whoever clears them. Eighteen defense towers guard the lanes, and breaking them in order opens the path to the enemy base.
Two neutral bosses shape the mid and late game. The Turtle spawns first and grants gold and a buff to the team that kills it, useful for an early gold lead. The Lord spawns later, and once slain it marches down a lane as a powerful pushing unit that helps siege towers the enemy team is struggling to defend. Securing the Lord before a base push is one of the most common win conditions, which is why fights often cluster around the Lord pit in the closing minutes. Minions spawn in steady waves down each lane, so clearing waves and freezing them near your tower controls where the next fight happens.
Classic, Ranked, Magic Chess and Brawl: four ways to queue
The mode list covers casual warm-ups and full strategy formats. Each one changes the rules rather than just the map:
- Classic: standard 5v5 on the three-lane map with no effect on your rank. Quick matchmaking and free hero picks make it the usual place to practice a new hero.
- Ranked: the competitive queue where wins and losses move your stars. Higher tiers switch to draft pick, adding a ban phase that removes strong heroes from both teams.
- Brawl: a fast single-lane mode that hands you random heroes at the start. Matches end far quicker than Classic since there is one lane and fewer towers to break.
- Magic Chess: an 8-player auto battler in the Arcade. You buy and upgrade heroes on a chessboard, line up synergies, and a Little Commander adds an extra ability, with the same Warrior-to-Mythic ladder as the core game.
Rotating Arcade modes such as Mayhem and Deathbattle change hero abilities or add gimmicks during events, and AI, Custom, and Draft Pick rooms cover practice and lobby play. The split keeps a beginner learning controls in Classic and a stack of friends grinding stars in Ranked without forcing one format on everyone.
Seven ranks from Warrior to Mythical Immortal, and how stars work
Ranked uses seven medals: Warrior, Elite, Master, Grandmaster, Epic, Legend, and Mythic. The first six split into numbered divisions, and you climb by earning stars from wins while losing stars from defeats. Ranked unlocks after you finish 9 normal matches, and you cannot queue if your Credit Score drops below 90, the game’s penalty system for leavers and reported behavior.
Mythic is the ceiling and works differently from the tiers below. It splits into four brackets: Mythic, then Mythical Honor, Mythical Glory, and finally Mythical Immortal at the very top, where most pro and high-skill players sit. In the Mythic range, star-raising points turn off, so a single win no longer grants bonus stars, though star protection still shields you from losing a star at full protection. Each season hands out an exclusive skin and Season Journey rewards such as Battle Points, emblem packs, and tickets, which is why many players push ranked every season even after hitting their target tier. You can queue solo, in a duo, or as a full five, but a team of exactly four is not allowed.
Emblems, equipment and battle spells that shape every build
Two heroes with the same name can play completely differently depending on what you equip. Three systems handle that customization, and each one is set before or during the match rather than tied to the hero itself.
Equipment is bought with in-match gold from the shop, and the six item slots decide whether a hero leans into damage, defense, or utility. A marksman buys attack and crit items to scale into the late game, while a tank stacks health and resistances to survive longer in fights. Emblems are an account-level talent system: you set up emblem pages with stat boosts and one talent, then apply the right page to a hero before the match for extra early-game power. Battle spells round out the kit, with each hero carrying one spell such as Flicker for a short blink, Retribution for jungle clear and boss steals, or Sprint for a speed burst to chase or escape. The combination of equipment, emblem page, and battle spell is the main reason build guides exist for nearly every hero, since the wrong setup can leave a strong hero useless in the wrong lane.
What’s new in Mobile Legends version 2.1.71.11745
Recent updates have leaned on hero releases, revamps, and broad balance sweeps rather than map overhauls. The headline changes across the latest run of patches include:
- New hero Marcel, the Soul Photographer: added in patch 2.1.61 (March 11, 2026) as an agile Support with two souls. His camera Clemar auto-snaps nearby enemies for true damage and shields, and his ultimate puts everyone in a wide area into a 3-second Stasis except Marcel himself.
- Aulus revamp: patch 2.1.67 (April 21, 2026) reworked Aulus into a Fighter who weaves basic attacks between skills, with a new dash component and a fresh ultimate for better engage and pursuit.
- Mid Lane Mage rebalance: the 2.1.61 patch adjusted attributes and mana costs for most mid-lane mages to pull them toward the average, aiming to widen the pool of viable mid picks.
- Gold Lane Marksman sweep: patch 2.1.67 retuned marksman durability, movement speed, and mana costs based on early-lane strength versus late-game range, touching heroes such as Layla, Irithel, Ixia, and Melissa.
- MLBB x NARUTO collaboration: the crossover event brought collab skins including Gusion as Minato Namikaze and Julian as Itachi Uchiha, alongside event rewards and interactive effects.
Smaller hot-fix patches continue between major drops, adjusting a handful of heroes at a time, so the live build under version 2.1.71.11745 carries the cumulative balance from all of the above.
Mobile Legends MOD APK features
The MOD build keeps every server-side system intact and instead changes what you can see and how the camera behaves on your own device. It targets players who want extra battlefield awareness and a fuller view of the map, not extra currency, since Diamonds and skin ownership are stored on Moonton’s servers and cannot be edited locally.
Map Hack
Map Hack removes the fog of war on the minimap, so enemy hero positions stay visible across all three lanes and the four jungle camps instead of disappearing once they leave your vision. In the stock APK you only see opponents your team or wards are looking at, which is why ganks from the jungle work. With the map fully revealed, you can spot a roaming Franco or a jungling assassin before they reach your lane. This matters most around the Lord and Turtle pits, where knowing the enemy is approaching decides whether you contest the boss or back off.
Drone View
Drone View extends the camera beyond the fixed zoom the stock APK locks you into. The default view sits close to your hero, so action a screen away stays off camera until it arrives. The extended view, sometimes listed as Drone View x2, pulls the camera back so a larger slice of the lane and the nearby jungle stays on screen at once. That wider frame helps marksmen and mages position safely, since you can see an incoming dash from Lancelot or Gusion earlier than the default camera allows.
ESP and battlefield lines
The ESP layer draws overlays the stock APK never shows: lines tracing enemy positions, boxes around hero models, and distance or cooldown markers. Instead of judging skill range by eye, you get a visible line toward each enemy hero across the map. Lining up a long-range pick such as a Lord-pit engage or a Franco hook becomes easier when the target’s exact position is drawn out rather than hidden behind fog.
Skin and effect display
This option renders hero skins and their skill effects on your screen even when the account has not bought them. The display is local only, so a Layla skin you do not own shows on your device during the match but is not added to your account, since skins normally cost around 269 Diamonds and are tied to Moonton’s servers. It changes the visuals you see in a match rather than granting permanent ownership.
| Criteria | Stock APK | MOD APK |
|---|---|---|
| Minimap visibility | Fog of war hides enemies out of vision | All enemy positions revealed (Map Hack) |
| Camera zoom | Fixed close view near your hero | Extended Drone View (wider frame) |
| Skill range / enemy lines | Judged by eye, no overlay | ESP lines, boxes, and cooldown markers |
| Skins | Bought with Diamonds (around 269 each) | Displayed locally without owning them |
| Ban risk | None on the official client | High, modified client violates fair-play rules |
| Diamonds / Battle Points | Stored server-side, earned or bought | Cannot be edited (server-controlled) |
Frequently asked questions
Is the Mobile Legends MOD APK safe to use on your main account?
Using a modified client carries a high ban risk because Map Hack, Drone View, and ESP all break Moonton’s fair-play rules. Detection can lock or suspend the account tied to it. A common community practice is to test any modified build on a smurf or dummy account first, never on a main account holding rank progress and purchased skins.
Can the MOD give me unlimited Diamonds or free skins permanently?
No. Diamonds, Battle Points, and skin ownership live on Moonton’s servers, not on your device, so a local MOD cannot add them to your account. The skin option only renders the visuals on your own screen during a match. Any listing promising permanent free Diamonds for an online MOBA like this does not match how the game stores currency.
How is the MOD APK different from the stock version?
The stock APK plays exactly as Moonton ships it, with fog of war, a fixed camera, and skins you buy. The MOD changes client-side visuals: it reveals the minimap, widens the camera with Drone View, and adds ESP overlays. Core systems such as matchmaking, rank, and currency stay server-controlled and unchanged.
Do you need to root your device to install the MOD?
Signed MOD builds usually install without root on Android 5.1 and above, the same minimum the stock game supports. One trade-off is login: Google sign-in often will not work on a signed modified build, while Facebook or in-game account login through email or transfer code generally does. Removing the original game before installing avoids signature conflicts.
Will your rank and heroes carry over between the stock and MOD versions?
Account data is tied to your Moonton or linked login rather than the installed file, so heroes, rank, and Diamonds follow the account when you sign in. The risk is not lost progress from switching but a possible ban triggered by the modified client, which would affect that account regardless of which build you open next.